http://us.forums.blizzard.com/e ... oes-to-drops/106237
这个是英文
[color=rgba(255, 255, 255, 0.8)]No Drop: is a % chance for a monster or clickable to NOT drop an item from their loot table. The chance for this outcome decreases for every 2 additional Players (Setting or Count). (i.e. P3, P5, P7 decrease No Drop) - Increasing PS (Player Settings) increases the chance that a monster drops an item. Since No Drop decreases with every 2 PS, farming monsters on P8 is the same as P7 for drop chances.
- Monsters No Drop chance is calculated when the monster dies. This means that spawning a monster at P7 and then reducing the PS to P1 would increase their No Drop chance.
- The same is true if Players leave a Multiplayer game before a Boss (i.e. The Countess) would die.
- The number of Partied Players near you when a monster dies has a larger impact on No Drop than unpartied members in the same game. P5 settings with unpartied members is equal to 3 Partied Players in the same area.
- No Drop does not affect the following monster types because they have set drops.
[color=rgba(255, 255, 255, 0.8)]No Drop Chance on Normal Type Monsters: - p1/1, p2/1 = 62.5%
- p2/2, p3/1, p3/2, p4/1 = 38.78 %
- p3/3, p4/2, p4/3, p5/1, p5/2, p6/1 = 24.05 %
- p4/4, p5/3, p5/4, p6/2, p6/3, p7/1, p7/2, p8/1 = 14.29 %
- p5/5, p6/4, p6/5, p7/3, p7/4, p8/2, p8/3 = 9.09 %
- p6/6, p7/5, p7/6, p8/4, p8/5 = 4.76 %
- p7/7, p8/6, p8/7 = 3.23 %
- p8/8 = 1.64%
[color=rgba(255, 255, 255, 0.8)]How to read: p(Players in Game)/(Players in area) = %nodrop [color=rgba(255, 255, 255, 0.8)]So if youre alone in chaos sanc, it makes absolutely no difference if you got 6 or 7 instances idling with your playing char ingame (p8/1 = p7/1), you still are at 14.29% that a normal monster will drop absolutely nothing."
翻译一下:
上面的那个表 可以看到如果是为了打BOSS
一个大号 几个小号
大号去打BOSS,小号站城里 也有提升NODROP率的效果 比如6个小号和7个小号站城里没区别 都是14.29%机率
看来小号站城里面还是能提升NODROP率的 但是不如8个号都在同一个地图好
http://tieba.baidu.com/p/7691249 ... 347707#142813347707又看到一条
再添加一个
组队状态同场景算八个人,不同场景(在城里)算半个
看来上面这个英文的结果是对的
下面的是之前搜索的国内的回答,不知道谁对谁错
公式如下:
1pp 2pp 3pp 4pp 5pp 6pp 7pp 8pp
Nodrop 63% 40% 25% 16% 10% 6% 4% 2.5%
注意:需要角色在同一个地图,可以不用在同一屏幕内,但是一定要在同一个地图才行
注意:
假设你8开kc
a.不组队BB不进牛场: 4人难度/1人时NoDORP
b.全组队但BB不进场:同样为4人难度/1人时NoDORP
c.全组队BB进场并都存活:只有这样才能达到8人难度!8PP Nodrop效果.
d.全组队BB进场,但是都挂了没按esc,这时分2种情况:
1)在所有BB活着的时候生成的牛血量是按8人难度,但掉落却按1人难度
2)在所有BB死亡以后再生成的牛,其血量按1人难度算,掉落也只按1人难度算! 这个就是传说中的 8开KC ,1开的效果!
PS:
理论及多年来的实战经验告诉我,通过MF值的提高可以提升怪物掉魔法装备(蓝,黄,绿,暗)的几率
也就是说可以提高DROP.但这种提升效果其实并不是很明显的.更加讨厌的是MF值的提升,直接把所有带颜色物品的几率全部给提升了.
且其中出暗金几率的提升又是最少.这道理直接反应在KM为例:700+MF时出暗金的机会反而比MF400+时更少了. 讨厌啊,讨厌!
但是如果你不迷信,还是要相信MF越高越好.呵呵
但,多PP下的NODROP的降低.这家伙可以用倍数来计算了.
如上述表格,与1PP相比3PP时掉好装备的几率提高了2.5倍,4PP提升了4倍.....8PP提升了20多倍了
在这里我提出疑问的是,单开时难道8PP真的是最好吗?我看未必.
大家注意看表格.2PP,3PP,4PP时每多1个人物提升的空间比较大40%/25%/16%,但越往后提升的空间
就越少了.而且人越多,您的效率就越慢.别忘了,这些数据毕竟是NoDROP(不出DD的几率).
真想要出好装备,必须要提升你的次数(效率) 所以我个人是经常使用3PP,或4PP.就是狂杀!MF值要不要考虑呢?
嘿,等你一个晚上出3个白色WF,您就眼睛喷火了.您就会想,如果多带2个SC 那个白的会不会变成暗金的呢.
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